Prop Modelling
During the modeling class we had, we were tasked to model the Water Purifier from the game Borderlands 2. Additionally, we were told to texture it more realistically, making it seem like it was something that can be found in real life.
Reference Image
The Image below was the reference image that was provided.

Greyscale Blocking
The image below shows the Greyscale blocking for the model, in wireframe mode and shaded mode in 2 different viewing angles.




The feedback given was mainly focused on the accuracy of the blocking compared to the reference image given. Upon hearing this feedback, I looked into the inaccuracy and consulted the Lecturer to check on areas where I was unclear on his comments.
Additionally, certain areas had too many edge loops, which were all corrected in the final submission.
Final Greyscale & UV Unwrapped







Rendered Image


Rendered Video
Overview and Reflections
Overall, this project helped me to improve my current 3D Modelling and texturing skills, as well as taught me new skills such as rendering and compositing. Additionally, this project has also increased my attention to detail.